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AI Insights · Timothy · July 2023

Top 5 Character Collection Games in Italy for Q2 2023

Explore the performance of the top 5 character collection games in Italy for Q2 2023, including insights on downloads, revenue, and active users.

Top 5 Character Collection Games in Italy for Q2 2023

During the second quarter of 2023, the top 5 character collection games in Italy demonstrated robust performances across various metrics including downloads, revenue, and active users. Here's a detailed look at each game's performance:

MONOPOLY GO! from Scopely, Inc. saw an impressive rise in weekly revenue, starting from around $17K in early April and peaking at approximately $323K by the end of June. Weekly downloads fluctuated, reaching a high of about 185K in late April and ending the quarter at around 131K. The game also saw a significant increase in weekly active users, starting from 82K and growing steadily to nearly 649K by the end of June.

Coin Master by Moon Active maintained a consistent weekly revenue, starting at around $406K and peaking at approximately $479K by the end of June. However, weekly downloads showed a declining trend, starting at around 34K and dropping to about 18K by the end of the quarter. The game’s weekly active users also saw a slight decline, starting at 443K and ending at around 465K.

Subway Surfers by Sybo Games ApS experienced a steady weekly revenue, hovering around $600 to $1,000 throughout the quarter. Weekly downloads remained relatively stable, with a slight peak of about 36K in early June. The game’s weekly active users fluctuated but ended on a high note, starting from 717K and reaching approximately 795K by the end of June.

EA SPORTS FC™ Mobile Soccer by Electronic Arts saw varied weekly revenue, starting at around $56K and peaking at approximately $106K by the end of June. Weekly downloads showed an upward trend, reaching a high of about 35K in mid-June. The game’s weekly active users also saw a significant increase, starting from 1.74M and peaking at around 2.31M by the end of June.

Super Mario Run by Nintendo Co., Ltd. had a modest weekly revenue, starting at around $1.1K and ending at approximately $933. Weekly downloads saw a peak of about 26K in early May but declined to around 9.4K by the end of June. The game’s weekly active users saw a gradual decline, starting from 49K and ending at around 59K.

For more in-depth insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2023